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i like it very much, but it would be great if you could send images in it

Hi! Thank you so much for the code! Is there a way to keep the phone screen up while still showing the textbox? Currently the phone disappears when I have the main character thinking to herself in the game textbox, and would like the phone screen to stay up while she thinks to herself. Thanks in advance!

Hello, I have been using this phone UI for my game for a little while now, but I was wondering if I could change something when the phone disappears. I was curious if either 1) The phone could reverse its appearance animation when the conversation is done (a downward easing animation), or 2) when the phone fades out, the last element of the text (the final message) still plays the message appear animation. Is it possible to have the message stay still when the phone disappears?

Thank you for your time, and I really appreciate this pack! Just that one little edit to the exit animation would make it perfect for me.

Hello, can someone tell me how I can have a zoom of the photo sent to the smartphone please? Thx

I just realized that I had rated the wrong messenger code, no matter now you get another 5 :)
Regards 

Tom

How do I remove text history? My VN has multiple perspectives, so it wouldn't really make sense for them to have the same text history as each other.

nvl clear

(+1)

Hello, I was wondering if it's possible to add videos besides pictures.
I tried with a gif but it shows a static picture, do you know if there's a way? :)

Hi! I'm having a bit of an issue with the Phone on Android builds, the protagonist's messages don't show up on the screen (only the background block color shows up). It works perfectly on the other builds (PC, Linux, and Mac). Could you help me with that? Let me know if you need more details or screenshots to better understand the issue. Thank you!

(11 edits) (+1)

Here is a little "hack" that worked for me:

Find these lines in PhoneTexting.rpy:

if d.who == MC_Name:
    color "#FFF"
    text_align 1.0
    xpos -580
else:
    color "#000"

Replace the xpos -580 with this:

if renpy.variant("small"):
    xpos -1067 # adjust this number as you see fit
else:
    xpos -580

Now the whole code should look like this:

if d.who == MC_Name :
    color "#FFF"
    text_align 1.0
    if renpy.variant("small"):
        xpos -1067
    else:
        xpos -580
else:
    color "#000"

Hi, I was wondering how to keep the phone animation when it pops on screen. The first time it shows the animation of it sliding in but the second and third time it skips the animation all together! Thank you so much!

Hi! The animation is tied to the length of the conversation; basically I made it so it slides in only when there is one message, so either when the game start or after a "novel clear".

In a previous version it was tied to a variable that you would turn on and off to play the slide animation once (or else it would play for every message). It was just way too many repetition since you would need to change the variable a lot throughout the game; but ping me again later and I will give you the instruction to edit the code, so that you can play the animation when you want to (I can't at the moment, but I would be happy to help later)

Hey! If you have the time today, could you should me how to do it? I was also wondering if there was a way to clear the phone messages so when the phone pops up next it doesn't show the old texts? Thanks for getting back to me!

Hi, I was wondering if anyone else has issues with using speech bubbles in Ren'py 8.1.1 with the phone and if anyone has found a workaround. Here is the exception:

raise Exception("A speech bubble is being used, but bubble.properties has not been set."

Hello! This code has been published long before Ren'py added the speech bubble feature. 

Games made before the release of Ren'Py 8.1 won't include the default screens and settings required for the speech bubble system. 

You can refer to the documentation here to add support to this project:

https://www.renpy.org/doc/html/bubble.html#adding-bubble-support-to-a-game

(+1)

Used it for https://azurecoffin.itch.io/magicalgirldndzoom! Thank you so much! We couldn't have completed our game without your help!!

In my game phone appears twice. First time for just a moment fixed on the spot, immediately after appears for the 2nd time from the bottom.

(+2)

Is there a way to make the text from the MC align to the left instead?

(+1)

Hi, while I can't give you the answer, I can give hope :) I have done exactly what you asked long ago while messing with the texting. Control f search "align" and it should be located wherever the Players chat box is ran

Phone is not showed in my game. Am I doing something wrong?

(+1)

You have to add the "PhoneTexting.rpy" to your "game" folder. Then you have to replace the nvl screen in the screens.rpy with the nvl section from the asset pack. look for the comment

#### ADD THIS TO MAKE THE PHONE WORK!! :) ###


and then add the phone image files from the asset pack as well.

(3 edits) (+1)

Thank you! 

if anyone knows how to change the font and icon sizes please let me know.

(+1)

Hello, thank you for the awesome work! It really helps me but i have a question.

is it possible to change the text size of the dialogue on the phone?

(2 edits)

if you go to the PhoneTexting.rpy file there is a screen called nvl_phonetext. look for vbox about 42 lines down. now find text d.who and simply add the size attribute, like this:

text d.who:
    size 30

this changes the characters name size displayed on the phone, if you liked the size before, simply don't add the code above.

for the text sizes in the messages it's basically the same except it's text d.what. you can find this a little further down. it already has attributes assigned, so just add the size underneath those.

text d.what:
    pos (0,0)
    xsize 350
    slow_cps False
    size 28

the sizes i put in there are just suggestions, you can put in whatever you like best.

hope this helped!

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