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(2 edits)

Hello! I'm trying to implement this phone in my project, but all the characters show as responders with the white box and white icon. I've created and icon for each character and I already put that on the code (and the image names are well written), but they are not showing. Sorry, I'm new to this and I have no idea what could be the problem. Also, I want  the send_frame to show correctly at the right, because now is showing all at the left. 

The thing is: in my visual novel there's not just one MC, because it's a group of friends. And I need that when someone text first (different characters) it shows the send_frame.

Please I need help TT

How do I have one character show from the right? For example:
Friend A: Hello!
                                                                                                                        Hey! : Friend B

hello, i have a problem, when th mc talks, the bubble is white and in the left, I don't know how to change it,

if I change it, it happents to reply like normal grafic novel dialogue, then the other pjs talks normaly on chat

Hi there, I was just wondering if I can display that horizonally, to make it seem like the messages are coming from a laptop, any tips? (btw thank you so much, the code has been really helpful so far :)) ) 

Hello! Do you mean like using Discord or Slack?

You'll have to modify the width and height of the window to a horizontal size. This will probably break the background and a few other things, but that should at least get you started

You can do so by editing the gui.init() at the beginning of gui.rpy

https://www.renpy.org/doc/html/gui_advanced.html#gui.init

thank you!!

(1 edit)

Hi! Please, help me... I want to make the size of the message_frame change depending on the size of the message, how can this be done?

Hi Nighten! Appreciate you making this and how customizable it is. Is there a way to make a header at the top of the screen that says the character name that you're currently speaking to? I've been having a little trouble trying to accomplish this.

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Hey nighten , thank u soo much for releasing this. It's awesome!

That being said i just have one question,

 how can i make so the background changes in different periods of times in the game?

(+3)

Hi! Thank you for your comment

So I don't know your project but let's imagine you have a prologue, act 1 and act 2 and you want a different phone background for each of them.

You can have a variable "chapter" that will tell us where we are and change during the game:

$ chapter = "prologue"

And we can then edit the script in PhoneTexting.rpy to have a dynamic background instead. In line 158:

style phoneFrame_frame:
    background "phone_background.png"
    foreground "phone_foreground.png"

Replace the background by something like:

style phoneFrame_frame:
    background "phone_background_[chapter].png"
    foreground "phone_foreground.png"

This mean that Renpy will automatically look for "phone_background_prologue.png",  "phone_background_act1.png"... etc whenever you change the value of chapter!

Make sure to have the image created in your project and correctly named, and you should be good

(+1)

NIGHTEENNN YOU ARE A GENIUSSS IT WORKEDDDDDD

THANKK UUU SOOOOOO MUCHHHHHHH 

this will help me a lot.

HAVE AN AWESOMEE DAYYYY YOU ROCK!!!

if you know how to do it, pleeeease, tell me

I just clicked start and then this showed up. I'm on chrome, js console shows 300+ errors related to webgl, webassembly and renpy.

try and build it yourself, the bug was fixed about a year after this project was released: https://github.com/renpy/renpyweb/pull/28

(+4)

Very easy to use! I recommend it 100%! Fully customizable because it is open source.

Can I use this for 1280x720?

I'm just going to ask, Can we change the background mid-game? I'm having trouble implementing it!

Thank you for the amazing template :>

Hi, sorry for the late response; I just answered a similar question above:

Let's imagine you have a prologue, act 1 and act 2 and you want a different phone background for each of them.

You can have a variable "chapter" that will tell us where we are and change during the game:

$ chapter = "prologue"

And we can then edit the script in PhoneTexting.rpy to have a dynamic background instead. In line 158:

style phoneFrame_frame:
     background "phone_background.png"
     foreground "phone_foreground.png"

Replace the background by something like:

style phoneFrame_frame:
     background "phone_background_[chapter].png"
     foreground "phone_foreground.png"

This mean that Renpy will automatically look for "phone_background_prologue.png",  "phone_background_act1.png"... etc whenever you change the value of chapter!

Make sure to have the image created in your project and correctly named, and you should be good

(+1)

Hi Nighten, we use your phone system in our game! (We hope that's okay because NSFW.) It's great, thanks for developing and sharing it. (We found the code on LSF.)
Kind regards
TOM

(+2)

Thank you so much, this is amazing! Now I want to make a project just to use this~